Journal 2

February 7, 2008 at 11:11 pm (Uncategorized) (, , , )

I chose to create the page for this student research project on wikia scratch pad, mainly because I have little experience with this type of technology, and at least I have been exposed to the wikia format in class. This is my assignment web page: http://scratchpad.wikia.com/wiki/Cell_Structure_and_Function#Links

The learning goal of this task is to create a database of cellular structures which the students in the class will be able to access whenever they need it; whether it be for homework assignments, studying for tests, writing papers, etc. This resource will be available to the entire class whenever they need it. This will help the students accomplish the goal by being a supplement to the work done in class, other homework assignments, and the textbook. The assignment itself should not take long, allowing one or two nights to complete, and thus will not be too much of a burden on each individual student, rather they will be collaborating to make a larger, more useful work. It will be easy to observe the achievement of each student, as well as the group, because the assignment calls for each student to review and revise the work of the others in the group. Several edits to a page, will show that students’ are in fact taking the time and learning about each topic on their own. If a page is lacking substance, and has not been edited, that would be an indication that there is a problem with the group as a whole, and should be addressed. I feel this should not be the only task to learn about cell structure and function, but should be followed up with more complicated and creative assignments.

I learned from this task, a good way to give homework assignments that will encourage students to complete them properly and promptly, while learning on their own. Because the creation of the page is a collaborated effort, students’ will feel obligated to do their, small, part for the project. Because the assignments is an online task, students’ are made to complete the task when the have free time, and access to a computer, rather than scribbling some words copied out of a book, minutes before class begins. It also allows each student to complete their own, unique assignment, rather than copying from a classmate, and still benifit from each other students’ individual task. This type of project is certainly a revolution, maybe even a revival, in homework.

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January 2008

February 3, 2008 at 4:44 pm (Uncategorized) ()

Call me Pete. I am currently in my fourth year as a Rutgers College biology major and am in the GSE five year program.

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Journal 1

February 3, 2008 at 4:43 pm (Uncategorized) (, , , , , )

One innovative technology which I was recently able to use as a learner in a University Systems Physiology course. The technology was a ‘data acquisition system’ which converted body functioning data such as heart rate, nerve response, and lung volume, into electrical signals which were then converted into digital information and displayed on a screen. This technology was innovative because it allowed us to study these physiological processes outside of a textbook. This observation of real, relevant data made the lessons we were learning more in depth.

One technology I was able to use in my teaching experience to improve efficiency, was used in a third grade classroom. The technology was a computer program called ’study island’ which we used to teach basic arithmetic to the students. The program allowed each student to work at their own computer, and complete tasks at their own pace. The end result was a game that the students earned for their achievement, which reviewed the topics they had learned. The results of each lesson were automatically pooled, for the entire class, graded and sent to the teacher, and each students’ parents, as a progress report. The reduced paperwork and grading time certainly increased the efficiency of the class. The ‘games’ which also encouraged further learning, made the students want to complete the lessons as quickly as possible, which also increased efficiency.

As a learner, I was exposed to a situation where technology encouraged community learning. The ‘clickers’ system is now used by several of my university professors. Teaching in large classrooms, the clickers were used to survey the class with short, simple questions. As in the ’study island’ program, student responses were automatically averaged and put in easily interpreted statistics. Using this system properly, professors are able to respond to what students know, and what they are/ are not understanding in the lesson.

The general trend that makes these technologies ‘good,’ is that they can on some level all be considered as helping innovation, efficacy and community. Some clearly better than others, however the best technologies probably do all three.

I have used the ‘clicker,’ system in several courses at Rutgers university, and sometimes it is used poorly. Most often, i feel, the problem is that the instructor is not properly trained in using the technology. In these cases, the clickers take too much time too use, the results of the responses are not used to guide instruction, and the results are not collaborated to make comparison across the class. Here this technology only becomes a waste of time and a burden on the class. I suppose the take home lesson is to know how, (no matter how obvious this sounds), to PROPERLY use the technology you have.

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About Me

February 3, 2008 at 4:41 pm (Uncategorized) (, )

my_face.jpgThis is my second attempt at creating a blog. My name is Peter Blodnik and I am a fourth year Rutgers College Biology major. I have also been admitted to the Graduate School of Education five year science education program. I plan on being a teacher in a high school classroom by the end of next year.

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